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Apollo 18

Platform : Linux, Mac, Windows 98, Windows NT, Unix, Windows Me, Windows 2000, Windows 95
3.0 3.0 out of 5 stars 9 ratings


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Product details

  • Is Discontinued By Manufacturer ‏ : ‎ Yes
  • Package Dimensions ‏ : ‎ 10.3 x 8.9 x 1.7 inches; 1.15 Pounds
  • Item model number ‏ : ‎ 04-17965
  • Date First Available ‏ : ‎ May 10, 2002
  • Manufacturer ‏ : ‎ Atari
  • ASIN ‏ : ‎ B00002S6F0
  • Customer Reviews:
    3.0 3.0 out of 5 stars 9 ratings

Product Description

Review

Anybody who grew up watching the Apollo space missions on TV must have at least a little desire to be an astronaut. The fiery magnificence of the early morning launches, the tension-filled minutes leading up to lunar landings, the bizarre image of the Lunar Rover crawling across the barren landscape of the moon - these events were on the edge of both science fact and fiction, and the sheer drama surrounding them has never been rivaled. Apollo 18 tries to re-create the exhilaration of those Apollo missions by letting you take on the duties of a NASA astronaut, but about the only thing it truly succeeds at is proving there's a whole lot of tedious work that goes on behind the scenes of a moon shot.

Part of the reason for this tedium is the game's extremely heavy emphasis on procedure - you must activate systems at the proper time and in the correct sequence - but sloppy coding and sparse, uninspired graphics are to blame too. The first puzzler is why the game says you must run the training missions at 640x480x256, while the actual missions can apparently be played at the resolution of your choosing. It's bad enough that a product being released in the US in 1999 runs at such a low resolution, but what's more annoying is that the instructions are wrong: The training missions ran just fine even when I didn't change from my usual 800x600x16-bit resolution.

The training consists of numerous true/false tests and simulations, and it was during the first test that I realized that astronauts must log countless hours memorizing all the operations they have to perform - and that performing them after they've been committed to memory can be fairly monotonous. You're well advised to study the training videos provided on the Johnson Space Center disc (for some reason, all the people training you have patches for the Kennedy Space Center), but be ready with pen and paper before you view: None of this info is available elsewhere in the game or the manual, and the smallest tidbit that's mentioned in a video might pop up on your next test. Of course, the fact that the guy who's droning on about gimbal angles looks like a model from Men's Health and has a delivery as dry as moon dust means you might miss an important fact no matter how studious you are.

After finally passing the first written test, you move on to the launch simulator - which once again drives home how difficult commanding a space mission must be. The manual has entire sections devoted to assisting you in following the oral commands from flight control. The challenge here is knowing when to push buttons on the various control panels; it sounds boring, but the sound effects and voices from mission control as they go through the prelaunch sequence actually do charge the whole proceeding with an air of realism. As the engines make a dull roar and mission control asks you if you copy, you finally start to get the sensation of being there. The second simulation involves reentry, and while much of it's rather sterile - you mainly click buttons when you're told to - I've got to admit that I had a severe twinge of anxiety when mission control advised me of a loss-of-signal period, and I knew I'd be out of contact with them.

But just when things start to get a little interesting, problems crop up that constantly hamper your enjoyment. Although your progress is supposed to be saved when you exit, I found that I had to take a true/false test again (ouch!) even though I'd already passed one and had moved on to the simulator. To be fair, it only happened once, but it was troubling nonetheless. Then there's the online glossary that only scrolls seven entries per mouse click: Getting to the description of "PGNS button" takes about 20 mouse clicks, and before long you'll wind up flipping through the glossary in the manual - real space-age technology, eh? And when I hit the Esc key to end a video sequence, I was kicked out to the desktop on several occasions.

The overriding problem with Apollo 18, though, is its static nature: You listen to a command, then click the appropriate button. Repeat this about 200 times, and you've got an idea of how thrilling things can get. Now, there are points during actual missions where unexpected events occur, and there's a palpable sense of tension and danger when you have to react on your own. But even these moments aren't nearly exciting enough to make up for the boring procedures that precede them.

Apollo 18 might have nailed all the procedures involved in launching a man into space, but it never really conveys the spirit of the thing - and isn't that what it's all about? --Stephen Poole
--
Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review

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Customer reviews

3 out of 5 stars
3 out of 5
9 global ratings

Top reviews from the United States

Reviewed in the United States on November 30, 1999
It was with great excitment that I discovered this game. I don't particularly like computer games but I had to have this one. Overall, it's a little crude graphically, compared with many games. I also had some problems with the program crashing at important points in the game (this was remedied by downloading a better movie player from the net and reducing the graphics card accelerator function to minimum. I found out about this by phoning the helpline).
This is an adults game since it requires studying of the CSM and LM systems. This is done via the indepth manual and training disc which is included. All procedures are initiated from vocal prompts from Mission Control Centre. Typically, during a launch, all one can see is a control panel and changing numbers as the Saturn V inserts into earth orbit. This is interspersed with the odd crude external view of the Saturn V staging and igniting the new stage. It can be a little dull unless, like me, you're an Apollo nut-case. The lunar landing section is frustrating because the coordinates for the landing site as radioed to the LM, are half missing and the manual has the X and Y the wrong way around. It took a lot of trial an error to suss this out (it could be part of the game but I don't think this is likely).
My main criticisms are: Only being able to see one of three control panels in the LM or CSM at anyone time. This make "emergencies" diffcult to deal with; Having to do three astronaults work. Could they have assigned two virtual astronauts along with the mission? If one does produce a fatal error, there is no facility to start again at the point of destruction- you have to do the whole time consuming launch again even if you made your mistake on the lunar landing. My joystick didn't respond very well with the program which meant i had to use the on screen buttons and the mouse, which is a little disappointing. The space suit provided with the game was too tight for me (that's a joke if you hadn't guessed!).
Over all the game is disappointing when it could have been absolutely great. I suspect they makers cut corners in the R and D because of the limited appeal of this game. What a shame! It gets 3 stars only becaue I love anything to do with Project Apollo. Objectively, it probably only deserves 2 stars. But then it's only a game!
Buy this only if you're a fanatic who can bear frustration!
38 people found this helpful
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Reviewed in the United States on May 1, 2001
When I saw this game in the store during the christmas(2000) holiday I was filled with joy and on christmas morning there it was, Apollo 18! I quickly headed for the computer trying to install the game. The game installed great and was happy as could be. But when I tried to play the game it wouldn't work, nothing would. So I deinstalled the game I had wanted since I first heard about it. Then later on Apollo 18 still had fun with my system, seems like it screwed up some files, and thus I had to get a new hard drive!!! If this game would work I would of rated it a 5 because I could of enjoyed the game, but I give it a 0 (the minimum here is 1). The box looks great, but the game, I haven't seen it yet...END
2 people found this helpful
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Reviewed in the United States on August 14, 2013
I am very happy, it was the most desired simulator for me. I had it in 1997 or for various reasons I lost. Keep a computer with Windows 98 for the day to recover this simulator and could work. It has been my great uilusion, and I succeeded.
The very fast and responsible seller, best is impossible.
Reviewed in the United States on July 2, 2001
Apollo 18 is one of the toughest games or simulators out there. Eventhough I don't think that the game is on the market anymore, it has taken me about 2 years to conquer every problem in the mission and be so good at it that I have been on 20 straight sucessful missions and never get aborted. I'm a 42 year old male and grew up with the Apollo program. So, like the other reviews in this section, I was also very excited to get the game back in 1999. I became fustrated and many times left the game for weeks at a time, then I would think of another way I could play it and another part of the mission I overcame. There are special techniques in some sections that are not in the manual. The landing sequence is easy now, but there is only one way to land and it took me about a year and a half to figure out the best way to be right over the target and land every time with plenty of fuel. If you have had this trouble, you can e-mail me and I can tell you the sequence for seccess on every step of the game. Why? Because like so many people, it's so ##@@!!%% difficult that I hate to see an expensive game sit dusty in a cabinet. Once you overcome all of the problems, then the game is fun. But, it would not load on my new computer that I bought in October of 2000. It likes to run flawlessly on my old pentium 120 1994 computer. But who knows, there might be someone out there that would like to get some fun out of this tedious game and enjoy it! You don't need to complete any tests if you don't want to. I by-passed all of the written and simulator tests when I reloaded the game on my old computer when it wouldn't work on my new one. Many people have watched me play it and it's enjoyable to even watch when the entire mission unfolds. From start to finish by my stop watch, it takes 1 hour and 10 minutes to complete, and there is no pausing the game. I don't consider it a game, it's more of a simulator and not for kids unless they have a co-pilot that can explain how Apollo actually flew to the moon and they know what they're doing. Microsoft's Space Simulator that I still use, has great missions to play and even teach kids about orbital machanics. That came out for one year in 1992 and I haven't seen it since. But that too is not a game for fast shoot'em ups or action. I hope that this has been some help.
7 people found this helpful
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Reviewed in the United States on April 5, 2000
The only down fall about this softwere is that you have to do hall the step that they ask you to do with out taking a brake. It creat a lots a pression and you make misstake.
2 people found this helpful
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Reviewed in the United States on January 26, 2003
Mission control is trying to give you instructions and the information is overlaping. Ps2 burn data is wrong and then you are forced to abort the mission. I tried reinstalling the game and it wouldn't work at all. It is now at some landfill. What I did get to play of the game was great. Too bad they didn't follow through with a great idea.
3 people found this helpful
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